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https://github.com/osukey/osukey.git
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Update to use new bindables and centered area offset
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -23,9 +22,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private Container tabletContainer;
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private Container usableAreaContainer;
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private readonly Bindable<Size> areaOffset = new BindableSize();
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private readonly Bindable<Size> areaSize = new BindableSize();
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private readonly IBindable<Size> tabletSize = new BindableSize();
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private OsuSpriteText tabletName;
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@ -56,6 +56,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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usableAreaContainer = new Container
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{
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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@ -89,24 +90,27 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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{
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usableAreaContainer.MoveTo(new Vector2(val.NewValue.Width, val.NewValue.Height), 100, Easing.OutQuint);
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checkBounds();
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usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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areaSize.BindTo(handler.AreaSize);
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areaSize.BindValueChanged(val =>
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{
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usableAreaContainer.ResizeTo(new Vector2(val.NewValue.Width, val.NewValue.Height), 100, Easing.OutQuint);
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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tablet.BindTo(handler.Tablet);
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tablet.BindValueChanged(val =>
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{
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tabletContainer.Size = val.NewValue?.Size ?? Vector2.Zero;
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tabletName.Text = val.NewValue?.Name ?? string.Empty;
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checkBounds();
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}, true);
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tabletSize.BindTo(handler.TabletSize);
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tabletSize.BindValueChanged(val =>
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{
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tabletContainer.Size = new Vector2(val.NewValue.Width, val.NewValue.Height);
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tabletName.Text = handler.DeviceName;
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checkBounds();
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}, true);
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// initial animation should be instant.
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FinishTransforms(true);
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}
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[Resolved]
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@ -114,10 +118,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private void checkBounds()
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{
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Size areaExtent = areaOffset.Value + areaSize.Value;
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if (tablet.Value == null)
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return;
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bool isWithinBounds = areaExtent.Width <= tabletSize.Value.Width
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&& areaExtent.Height <= tabletSize.Value.Height;
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var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
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bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft) &&
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tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight);
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usableAreaContainer.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
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}
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@ -126,13 +133,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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base.Update();
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var size = tabletSize.Value;
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if (size == System.Drawing.Size.Empty)
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if (!(tablet.Value?.Size is Vector2 size))
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return;
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float fitX = size.Width / (DrawWidth - Padding.Left - Padding.Right);
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float fitY = size.Height / DrawHeight;
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float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
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float fitY = size.Y / DrawHeight;
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float adjust = MathF.Max(fitX, fitY);
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