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Update to use new bindables and centered area offset
This commit is contained in:
parent
9d0c8902a6
commit
196f95ae54
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Drawing;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -11,6 +10,7 @@ using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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{
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{
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@ -22,9 +22,6 @@ namespace osu.Game.Tests.Visual.Settings
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{
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{
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var tabletHandler = new TestTabletHandler();
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var tabletHandler = new TestTabletHandler();
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tabletHandler.AreaOffset.Value = new Size(10, 10);
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tabletHandler.AreaSize.Value = new Size(100, 80);
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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new TabletSettings(tabletHandler)
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new TabletSettings(tabletHandler)
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@ -36,27 +33,40 @@ namespace osu.Game.Tests.Visual.Settings
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}
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}
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});
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});
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Size(160, 100)));
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Size(300, 300)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Size(100, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
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AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Size(100, 700)));
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AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
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AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(System.Drawing.Size.Empty));
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AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
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}
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}
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public class TestTabletHandler : ITabletHandler
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public class TestTabletHandler : ITabletHandler
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{
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{
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private readonly Bindable<Size> tabletSize = new Bindable<Size>();
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public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
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public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
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public IBindable<TabletInfo> Tablet => tablet;
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private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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public BindableSize AreaOffset { get; } = new BindableSize();
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public BindableSize AreaSize { get; } = new BindableSize();
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public IBindable<Size> TabletSize => tabletSize;
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public string DeviceName { get; private set; }
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public BindableBool Enabled { get; } = new BindableBool(true);
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public BindableBool Enabled { get; } = new BindableBool(true);
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public void SetTabletSize(Size size)
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public void SetTabletSize(Vector2 size)
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{
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{
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DeviceName = size != System.Drawing.Size.Empty ? $"test tablet T-{RNG.Next(999):000}" : string.Empty;
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tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
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tabletSize.Value = size;
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AreaSize.Default = new Vector2(size.X, size.Y);
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// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
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if (AreaSize.Value == Vector2.Zero)
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AreaSize.SetDefault();
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AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
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// likewise with the position, use the centre point if it has not been configured.
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// it's safe to assume no user would set their centre point to 0,0 for now.
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if (AreaOffset.Value == Vector2.Zero)
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AreaOffset.SetDefault();
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}
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}
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -23,9 +22,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private Container tabletContainer;
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private Container tabletContainer;
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private Container usableAreaContainer;
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private Container usableAreaContainer;
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private readonly Bindable<Size> areaOffset = new BindableSize();
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Size> areaSize = new BindableSize();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<Size> tabletSize = new BindableSize();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private OsuSpriteText tabletName;
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private OsuSpriteText tabletName;
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@ -56,6 +56,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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},
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usableAreaContainer = new Container
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usableAreaContainer = new Container
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{
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{
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Origin = Anchor.Centre,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Box
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@ -89,24 +90,27 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindTo(handler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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areaOffset.BindValueChanged(val =>
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{
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{
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usableAreaContainer.MoveTo(new Vector2(val.NewValue.Width, val.NewValue.Height), 100, Easing.OutQuint);
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usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint)
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checkBounds();
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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}, true);
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areaSize.BindTo(handler.AreaSize);
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areaSize.BindTo(handler.AreaSize);
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areaSize.BindValueChanged(val =>
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areaSize.BindValueChanged(val =>
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{
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{
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usableAreaContainer.ResizeTo(new Vector2(val.NewValue.Width, val.NewValue.Height), 100, Easing.OutQuint);
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usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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tablet.BindTo(handler.Tablet);
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tablet.BindValueChanged(val =>
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{
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tabletContainer.Size = val.NewValue?.Size ?? Vector2.Zero;
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tabletName.Text = val.NewValue?.Name ?? string.Empty;
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checkBounds();
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checkBounds();
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}, true);
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}, true);
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tabletSize.BindTo(handler.TabletSize);
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// initial animation should be instant.
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tabletSize.BindValueChanged(val =>
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FinishTransforms(true);
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{
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tabletContainer.Size = new Vector2(val.NewValue.Width, val.NewValue.Height);
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tabletName.Text = handler.DeviceName;
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checkBounds();
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}, true);
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}
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}
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[Resolved]
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[Resolved]
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@ -114,10 +118,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private void checkBounds()
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private void checkBounds()
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{
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{
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Size areaExtent = areaOffset.Value + areaSize.Value;
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if (tablet.Value == null)
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return;
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bool isWithinBounds = areaExtent.Width <= tabletSize.Value.Width
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var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad;
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&& areaExtent.Height <= tabletSize.Value.Height;
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bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft) &&
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tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight);
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usableAreaContainer.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
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usableAreaContainer.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100);
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}
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}
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@ -126,13 +133,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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base.Update();
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base.Update();
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var size = tabletSize.Value;
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if (!(tablet.Value?.Size is Vector2 size))
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if (size == System.Drawing.Size.Empty)
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return;
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return;
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float fitX = size.Width / (DrawWidth - Padding.Left - Padding.Right);
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float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
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float fitY = size.Height / DrawHeight;
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float fitY = size.Y / DrawHeight;
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float adjust = MathF.Max(fitX, fitY);
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float adjust = MathF.Max(fitX, fitY);
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -18,15 +17,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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{
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private readonly ITabletHandler tabletHandler;
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private readonly ITabletHandler tabletHandler;
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private readonly BindableSize areaOffset = new BindableSize();
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly BindableSize areaSize = new BindableSize();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<Size> tabletSize = new BindableSize();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private readonly BindableNumber<int> offsetX = new BindableNumber<int> { MinValue = 0 };
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private readonly BindableNumber<float> offsetX = new BindableNumber<float> { MinValue = 0 };
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private readonly BindableNumber<int> offsetY = new BindableNumber<int> { MinValue = 0 };
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private readonly BindableNumber<float> offsetY = new BindableNumber<float> { MinValue = 0 };
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private readonly BindableNumber<int> sizeX = new BindableNumber<int> { MinValue = 10 };
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private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10 };
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private readonly BindableNumber<int> sizeY = new BindableNumber<int> { MinValue = 10 };
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private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10 };
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[Resolved]
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[Resolved]
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private GameHost host { get; set; }
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private GameHost host { get; set; }
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@ -108,12 +107,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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LabelText = "Aspect Ratio",
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LabelText = "Aspect Ratio",
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Current = aspectRatio
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Current = aspectRatio
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},
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},
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new SettingsSlider<int>
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new SettingsSlider<float>
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{
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{
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LabelText = "X Offset",
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LabelText = "X Offset",
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Current = offsetX
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Current = offsetX
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},
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},
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new SettingsSlider<int>
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new SettingsSlider<float>
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{
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{
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LabelText = "Y Offset",
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LabelText = "Y Offset",
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Current = offsetY
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Current = offsetY
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@ -123,12 +122,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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LabelText = "Lock aspect ratio",
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LabelText = "Lock aspect ratio",
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Current = aspectLock
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Current = aspectLock
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},
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},
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new SettingsSlider<int>
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new SettingsSlider<float>
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{
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{
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LabelText = "Width",
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LabelText = "Width",
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Current = sizeX
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Current = sizeX
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},
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},
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new SettingsSlider<int>
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new SettingsSlider<float>
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{
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{
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LabelText = "Height",
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LabelText = "Height",
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Current = sizeY
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Current = sizeY
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@ -140,23 +139,23 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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areaOffset.BindTo(tabletHandler.AreaOffset);
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areaOffset.BindTo(tabletHandler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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areaOffset.BindValueChanged(val =>
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{
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{
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offsetX.Value = val.NewValue.Width;
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offsetX.Value = val.NewValue.X;
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offsetY.Value = val.NewValue.Height;
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offsetY.Value = val.NewValue.Y;
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}, true);
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}, true);
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offsetX.BindValueChanged(val => areaOffset.Value = new Size(val.NewValue, areaOffset.Value.Height));
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offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
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offsetY.BindValueChanged(val => areaOffset.Value = new Size(areaOffset.Value.Width, val.NewValue));
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offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));
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areaSize.BindTo(tabletHandler.AreaSize);
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areaSize.BindTo(tabletHandler.AreaSize);
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areaSize.BindValueChanged(val =>
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areaSize.BindValueChanged(val =>
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{
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{
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sizeX.Value = val.NewValue.Width;
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sizeX.Value = val.NewValue.X;
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sizeY.Value = val.NewValue.Height;
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sizeY.Value = val.NewValue.Y;
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}, true);
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}, true);
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sizeX.BindValueChanged(val =>
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sizeX.BindValueChanged(val =>
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{
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{
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areaSize.Value = new Size(val.NewValue, areaSize.Value.Height);
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areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);
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aspectRatioApplication?.Cancel();
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aspectRatioApplication?.Cancel();
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
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sizeY.BindValueChanged(val =>
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sizeY.BindValueChanged(val =>
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{
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{
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areaSize.Value = new Size(areaSize.Value.Width, val.NewValue);
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areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);
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aspectRatioApplication?.Cancel();
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aspectRatioApplication?.Cancel();
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
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aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
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@ -176,10 +175,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
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aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
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});
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});
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tabletSize.BindTo(tabletHandler.TabletSize);
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tablet.BindTo(tabletHandler.Tablet);
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tabletSize.BindValueChanged(val =>
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tablet.BindValueChanged(val =>
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{
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{
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bool tabletFound = tabletSize.Value != System.Drawing.Size.Empty;
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var tab = val.NewValue;
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bool tabletFound = tab != null;
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if (!tabletFound)
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if (!tabletFound)
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{
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{
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@ -192,17 +193,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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noTabletMessage.Hide();
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noTabletMessage.Hide();
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// todo: these should propagate from a TabletChanged event or similar.
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// todo: these should propagate from a TabletChanged event or similar.
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offsetX.MaxValue = val.NewValue.Width;
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offsetX.MaxValue = tab.Size.X;
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sizeX.Default = sizeX.MaxValue = val.NewValue.Width;
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offsetX.Default = tab.Size.X / 2;
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sizeX.Default = sizeX.MaxValue = tab.Size.X;
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offsetY.MaxValue = val.NewValue.Height;
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offsetY.MaxValue = tab.Size.Y;
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sizeY.Default = sizeY.MaxValue = val.NewValue.Height;
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offsetY.Default = tab.Size.Y / 2;
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sizeY.Default = sizeY.MaxValue = tab.Size.Y;
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areaSize.Default = new Size(sizeX.Default, sizeY.Default);
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areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
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}, true);
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}, true);
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}
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}
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private void applyAspectRatio(BindableNumber<int> sizeChanged)
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private void applyAspectRatio(BindableNumber<float> sizeChanged)
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{
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{
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try
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try
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{
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{
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@ -220,9 +223,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
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// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
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if (sizeChanged == sizeX)
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if (sizeChanged == sizeX)
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sizeY.Value = (int)(areaSize.Value.Width / aspectRatio.Value);
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sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value);
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else
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else
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sizeX.Value = (int)(areaSize.Value.Height * aspectRatio.Value);
|
sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
@ -251,6 +254,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
|
|
||||||
private void updateAspectRatio() => aspectRatio.Value = curentAspectRatio;
|
private void updateAspectRatio() => aspectRatio.Value = curentAspectRatio;
|
||||||
|
|
||||||
private float curentAspectRatio => (float)sizeX.Value / sizeY.Value;
|
private float curentAspectRatio => sizeX.Value / sizeY.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
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Reference in New Issue
Block a user