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Move IBeatmap
arg into context
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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@ -29,9 +28,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckConcurrentObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(beatmap, context));
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return checks.SelectMany(check => check.Run(context));
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}
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}
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}
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