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Move IBeatmap
arg into context
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -32,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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new IssueTemplateOffscreenSlider(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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foreach (var hitobject in beatmap.HitObjects)
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foreach (var hitobject in context.Beatmap.HitObjects)
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{
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switch (hitobject)
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{
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