Move IBeatmap arg into context

This commit is contained in:
Naxess
2021-05-13 11:24:22 +02:00
parent b37cb3bdbe
commit 19800f5f7f
18 changed files with 76 additions and 78 deletions

View File

@ -225,14 +225,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOk(IBeatmap beatmap)
{
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(beatmap, context), Is.Empty);
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(context), Is.Empty);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOffscreenSlider(IBeatmap beatmap)
{
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);