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Move IBeatmap
arg into context
This commit is contained in:
@ -225,14 +225,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOk(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(beatmap, context), Is.Empty);
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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Assert.That(check.Run(context), Is.Empty);
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}
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private void assertOffscreenCircle(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
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@ -240,8 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOffscreenSlider(IBeatmap beatmap)
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{
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var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
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var issues = check.Run(beatmap, context).ToList();
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
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