Move IBeatmap arg into context

This commit is contained in:
Naxess
2021-05-13 11:24:22 +02:00
parent b37cb3bdbe
commit 19800f5f7f
18 changed files with 76 additions and 78 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Editing.Checks
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(beatmap, new BeatmapVerifierContext(mock.Object)), Is.Empty);
Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
}
[Test]
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(192);
Assert.That(check.Run(beatmap, context), Is.Empty);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(null);
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(0);
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(320);
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(64);
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run( context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Editing.Checks
private BeatmapVerifierContext getContext(int? audioBitrate)
{
return new BeatmapVerifierContext(getMockWorkingBeatmap(audioBitrate).Object);
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object);
}
/// <summary>