Move IBeatmap arg into context

This commit is contained in:
Naxess
2021-05-13 11:24:22 +02:00
parent b37cb3bdbe
commit 19800f5f7f
18 changed files with 76 additions and 78 deletions

View File

@ -56,7 +56,7 @@ namespace osu.Game.Tests.Editing.Checks
beatmap.Metadata.BackgroundFile = null;
var context = getContext(null, System.Array.Empty<byte>());
Assert.That(check.Run(beatmap, context), Is.Empty);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(new Texture(1920, 1080));
Assert.That(check.Run(beatmap, context), Is.Empty);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(new Texture(3840, 2160));
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(new Texture(640, 480));
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(new Texture(100, 100));
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Editing.Checks
{
var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var issues = check.Run(beatmap, context).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Editing.Checks
private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
{
return new BeatmapVerifierContext(getMockWorkingBeatmap(background, fileBytes).Object);
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, fileBytes).Object);
}
/// <summary>