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Move IBeatmap
arg into context
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@ -6,6 +6,7 @@ using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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@ -105,7 +106,7 @@ namespace osu.Game.Tests.Editing.Checks
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new HitCircle { StartTime = 300 }
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};
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(3));
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Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
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@ -164,12 +165,12 @@ namespace osu.Game.Tests.Editing.Checks
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private void assertOk(List<HitObject> hitobjects)
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{
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Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
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Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
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}
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private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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@ -177,18 +178,18 @@ namespace osu.Game.Tests.Editing.Checks
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private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
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{
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var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
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}
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private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
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private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
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{
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return new Beatmap<HitObject>
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return new BeatmapVerifierContext(new Beatmap<HitObject>
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{
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HitObjects = hitobjects
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};
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}, null);
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}
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}
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}
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