Move IBeatmap arg into context

This commit is contained in:
Naxess
2021-05-13 11:24:22 +02:00
parent b37cb3bdbe
commit 19800f5f7f
18 changed files with 76 additions and 78 deletions

View File

@ -7,6 +7,7 @@ using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -105,7 +106,7 @@ namespace osu.Game.Tests.Editing.Checks
getSliderMock(startTime: 98, endTime: 398.75d).Object
};
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
@ -124,12 +125,12 @@ namespace osu.Game.Tests.Editing.Checks
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
}
private void assert1Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
@ -137,19 +138,19 @@ namespace osu.Game.Tests.Editing.Checks
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
}
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{
return new Beatmap<HitObject>
return new BeatmapVerifierContext(new Beatmap<HitObject>
{
ControlPointInfo = cpi,
HitObjects = hitobjects
};
}, null);
}
}
}