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Merge branch 'master' into tourney-asset-refactor
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@ -30,6 +30,7 @@ using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Resources;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -57,6 +58,8 @@ namespace osu.Game
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protected ScoreManager ScoreManager;
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protected BeatmapDifficultyManager DifficultyManager;
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protected SkinManager SkinManager;
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protected RulesetStore RulesetStore;
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@ -73,6 +76,8 @@ namespace osu.Game
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protected MenuCursorContainer MenuCursorContainer;
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protected MusicController MusicController;
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private Container content;
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protected override Container<Drawable> Content => content;
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@ -194,8 +199,8 @@ namespace osu.Game
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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@ -218,9 +223,8 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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var difficultyManager = new BeatmapDifficultyManager();
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dependencies.Cache(difficultyManager);
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AddInternal(difficultyManager);
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dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
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AddInternal(DifficultyManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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@ -228,9 +232,9 @@ namespace osu.Game
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dependencies.Cache(new SessionStatics());
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dependencies.Cache(new OsuColour());
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fileImporters.Add(BeatmapManager);
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fileImporters.Add(ScoreManager);
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fileImporters.Add(SkinManager);
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RegisterImportHandler(BeatmapManager);
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RegisterImportHandler(ScoreManager);
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RegisterImportHandler(SkinManager);
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// tracks play so loud our samples can't keep up.
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// this adds a global reduction of track volume for the time being.
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@ -238,16 +242,6 @@ namespace osu.Game
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Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
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// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
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// and potentially causing a reload of it after just unloading.
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// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
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Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
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{
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
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b.OldValue.RecycleTrack();
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}));
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dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
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dependencies.CacheAs(Beatmap);
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@ -257,10 +251,11 @@ namespace osu.Game
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AddInternal(apiAccess);
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AddInternal(RulesetConfigCache);
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GlobalActionContainer globalBinding;
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MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
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MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
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GlobalActionContainer globalBindings;
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MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
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{
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RelativeSizeAxes = Axes.Both,
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Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
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@ -268,13 +263,16 @@ namespace osu.Game
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base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));
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KeyBindingStore.Register(globalBinding);
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dependencies.Cache(globalBinding);
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KeyBindingStore.Register(globalBindings);
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dependencies.Cache(globalBindings);
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PreviewTrackManager previewTrackManager;
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dependencies.Cache(previewTrackManager = new PreviewTrackManager());
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Add(previewTrackManager);
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AddInternal(MusicController = new MusicController());
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dependencies.CacheAs(MusicController);
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Ruleset.BindValueChanged(onRulesetChanged);
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}
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@ -345,6 +343,18 @@ namespace osu.Game
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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/// <summary>
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/// Register a global handler for file imports. Most recently registered will have precedence.
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/// </summary>
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/// <param name="handler">The handler to register.</param>
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public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler);
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/// <summary>
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/// Unregister a global handler for file imports.
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/// </summary>
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/// <param name="handler">The previously registered handler.</param>
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public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
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public async Task Import(params string[] paths)
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{
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var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
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@ -356,7 +366,7 @@ namespace osu.Game
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}
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}
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public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
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public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
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protected override void Dispose(bool isDisposing)
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{
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