Add second layer to test scene

This commit is contained in:
Dean Herbert 2020-07-15 18:48:20 +09:00
parent 52b313f290
commit 19ab973bb9

View File

@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
@ -15,6 +16,16 @@ namespace osu.Game.Tests.Visual.UserInterface
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LargeTextureStore textures) private void load(LargeTextureStore textures)
{ {
HueAnimation anim2;
Add(anim2 = new HueAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = textures.Get("Intro/Triangles/logo-highlight"),
Colour = Colour4.White,
});
HueAnimation anim; HueAnimation anim;
Add(anim = new HueAnimation Add(anim = new HueAnimation
@ -22,10 +33,14 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
Texture = textures.Get("Intro/Triangles/logo-background"), Texture = textures.Get("Intro/Triangles/logo-background"),
Colour = Colour4.White, Colour = OsuColour.Gray(0.6f),
}); });
AddSliderStep("Progress", 0f, 1f, 0f, newValue => anim.AnimationProgress = newValue); AddSliderStep("Progress", 0f, 1f, 0f, newValue =>
{
anim2.AnimationProgress = newValue;
anim.AnimationProgress = newValue;
});
} }
} }
} }