Merge branch 'snapping-tidy-distance'

This commit is contained in:
Dean Herbert
2022-05-05 16:51:32 +09:00
9 changed files with 39 additions and 22 deletions

View File

@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(ReferenceObject, (snappedPosition - StartPosition).Length));
return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
}
}
}