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Update in line with framework changes.
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@ -99,7 +99,8 @@ namespace osu.Game.Graphics.UserInterface
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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flash();
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this.Delay(click_duration).Schedule(delegate {
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this.Delay(click_duration).Schedule(delegate
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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@ -140,7 +141,7 @@ namespace osu.Game.Graphics.UserInterface
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.BlendingMode = BlendingMode.Additive;
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flash.Blending = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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flash.Expire();
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