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Reorder StatisticsItem
constructor to make a touch more sense
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@ -277,35 +277,32 @@ namespace osu.Game.Rulesets.Osu
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{
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Columns = new[]
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{
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new StatisticItem("Timing Distribution", true,
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Accuracy Heatmap", true,
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() => new AccuracyHeatmap(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Accuracy Heatmap", () => new AccuracyHeatmap(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem(string.Empty, true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}))
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new StatisticItem(string.Empty, () => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}), true)
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}
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}
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};
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