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Add "distance spacing" multiplier for osu! ruleset
While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet.
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
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{
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protected override bool SupportsDistanceSpacing => true;
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public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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