mirror of
https://github.com/osukey/osukey.git
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Add "distance spacing" multiplier for osu! ruleset
While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet.
This commit is contained in:
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.Edit
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private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
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private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
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protected override bool SupportsDistanceSpacing => false;
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private InputManager inputManager;
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private InputManager inputManager;
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public CatchHitObjectComposer(CatchRuleset ruleset)
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public CatchHitObjectComposer(CatchRuleset ruleset)
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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private ManiaBeatSnapGrid beatSnapGrid;
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private ManiaBeatSnapGrid beatSnapGrid;
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private InputManager inputManager;
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private InputManager inputManager;
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protected override bool SupportsDistanceSpacing => false;
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public ManiaHitObjectComposer(Ruleset ruleset)
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
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public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
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{
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{
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protected override bool SupportsDistanceSpacing => true;
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public OsuHitObjectComposer(Ruleset ruleset)
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public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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{
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public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
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public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
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{
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{
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protected override bool SupportsDistanceSpacing => false;
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public TaikoHitObjectComposer(TaikoRuleset ruleset)
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public TaikoHitObjectComposer(TaikoRuleset ruleset)
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: base(ruleset)
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: base(ruleset)
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{
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{
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@ -70,6 +70,15 @@ namespace osu.Game.Graphics.UserInterface
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set => slider.Current = value;
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set => slider.Current = value;
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}
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}
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/// <summary>
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/// A custom step value for each key press which actuates a change on this control.
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/// </summary>
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public float KeyboardStep
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{
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get => slider.KeyboardStep;
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set => slider.KeyboardStep = value;
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}
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public BindableBool Expanded { get; } = new BindableBool();
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public BindableBool Expanded { get; } = new BindableBool();
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public override bool HandlePositionalInput => true;
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public override bool HandlePositionalInput => true;
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@ -14,6 +14,8 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -56,6 +58,26 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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[Resolved]
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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/// <summary>
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/// Whether this composer supports a "distance spacing" multiplier for distance snap grids.
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/// </summary>
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/// <remarks>
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/// Setting this to <see langword="true"/> displays a "distance spacing" slider and allows this composer to configure the value of <see cref="BeatmapInfo.DistanceSpacing"/>.
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/// </remarks>
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protected abstract bool SupportsDistanceSpacing { get; }
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private readonly BindableFloat distanceSpacing = new BindableFloat
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{
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Default = 1.0f,
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MinValue = 0.1f,
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MaxValue = 6.0f,
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Precision = 0.01f,
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};
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public override IBindable<float> DistanceSpacingMultiplier => distanceSpacing;
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private SnappingToolboxContainer snappingToolboxContainer;
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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@ -117,6 +139,8 @@ namespace osu.Game.Rulesets.Edit
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},
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},
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new LeftToolboxFlow
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new LeftToolboxFlow
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{
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new EditorToolboxGroup("toolbox (1-9)")
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new EditorToolboxGroup("toolbox (1-9)")
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@ -132,11 +156,41 @@ namespace osu.Game.Rulesets.Edit
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Spacing = new Vector2(0, 5),
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},
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},
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}
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},
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}
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}
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},
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},
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};
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};
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distanceSpacing.Value = (float)EditorBeatmap.BeatmapInfo.DistanceSpacing;
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if (SupportsDistanceSpacing)
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{
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ExpandableSlider<float, SizeSlider> distanceSpacingSlider;
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AddInternal(snappingToolboxContainer = new SnappingToolboxContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Child = new EditorToolboxGroup("snapping")
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{
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Child = distanceSpacingSlider = new ExpandableSlider<float, SizeSlider>
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{
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Current = { BindTarget = distanceSpacing },
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KeyboardStep = 0.01f,
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}
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}
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});
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distanceSpacing.BindValueChanged(v =>
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{
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distanceSpacingSlider.ContractedLabelText = $"D. S. ({v.NewValue:0.##x})";
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distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({v.NewValue:0.##x})";
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EditorBeatmap.BeatmapInfo.DistanceSpacing = v.NewValue;
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}, true);
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}
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else
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distanceSpacing.Disabled = true;
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toolboxCollection.Items = CompositionTools
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toolboxCollection.Items = CompositionTools
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.Prepend(new SelectTool())
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.Prepend(new SelectTool())
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.Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon))
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.Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon))
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@ -211,8 +265,17 @@ namespace osu.Game.Rulesets.Edit
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#region Tool selection logic
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#region Tool selection logic
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private bool distanceSpacingScrollActive;
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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if (SupportsDistanceSpacing && e.AltPressed && e.Key == Key.D && !e.Repeat)
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{
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snappingToolboxContainer.Expanded.Value = true;
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distanceSpacingScrollActive = true;
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return true;
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}
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if (e.ControlPressed || e.AltPressed || e.SuperPressed)
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if (e.ControlPressed || e.AltPressed || e.SuperPressed)
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return false;
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return false;
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@ -242,6 +305,28 @@ namespace osu.Game.Rulesets.Edit
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return base.OnKeyDown(e);
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return base.OnKeyDown(e);
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}
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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if (distanceSpacingScrollActive && (e.Key == Key.AltLeft || e.Key == Key.AltRight || e.Key == Key.D))
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{
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snappingToolboxContainer.Expanded.Value = false;
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distanceSpacingScrollActive = false;
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}
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base.OnKeyUp(e);
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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if (distanceSpacingScrollActive)
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{
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distanceSpacing.Value += e.ScrollDelta.Y * (e.ShiftPressed || e.IsPrecise ? 0.01f : 0.1f);
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return true;
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}
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return base.OnScroll(e);
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}
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private bool checkLeftToggleFromKey(Key key, out int index)
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private bool checkLeftToggleFromKey(Key key, out int index)
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{
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{
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if (key < Key.Number1 || key > Key.Number9)
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if (key < Key.Number1 || key > Key.Number9)
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@ -383,7 +468,7 @@ namespace osu.Game.Rulesets.Edit
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public override float GetBeatSnapDistanceAt(HitObject referenceObject)
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public override float GetBeatSnapDistanceAt(HitObject referenceObject)
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{
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
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return (float)(100 * referenceObject.DifficultyControlPoint.SliderVelocity * EditorBeatmap.Difficulty.SliderMultiplier * distanceSpacing.Value / BeatSnapProvider.BeatDivisor);
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}
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}
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public override float DurationToDistance(HitObject referenceObject, double duration)
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public override float DurationToDistance(HitObject referenceObject, double duration)
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@ -432,6 +517,18 @@ namespace osu.Game.Rulesets.Edit
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FillFlow.Spacing = new Vector2(10);
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FillFlow.Spacing = new Vector2(10);
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}
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}
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}
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}
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private class SnappingToolboxContainer : ExpandingContainer
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{
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public SnappingToolboxContainer()
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: base(130, 250)
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{
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RelativeSizeAxes = Axes.Y;
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Padding = new MarginPadding { Left = 10 };
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FillFlow.Spacing = new Vector2(10);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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Reference in New Issue
Block a user