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Change AdditiveTarget into a set method
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@ -33,10 +33,9 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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RelativeSizeAxes = Axes.X;
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Height = CATCHER_SIZE;
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Child = MovableCatcher = new Catcher(difficulty);
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// this property adds containers to 'this' so it must not be set in the object initializer.
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MovableCatcher.AdditiveTarget = this;
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Child = MovableCatcher = new Catcher(difficulty);
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MovableCatcher.SetAdditiveTarget(this);
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}
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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