diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 3446d41fb4..d474db0526 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -87,12 +87,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void UpdateInitialTransforms() { + // When snaking in is enabled, the first end circle needs to be delayed until the snaking completes. + bool delayFadeIn = DrawableSlider.SliderBody!.SnakingIn.Value && HitObject.RepeatIndex == 0; + animDuration = Math.Min(300, HitObject.SpanDuration); - this.Animate( - d => d.FadeIn(animDuration), - d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf) - ); + this + .FadeOut() + .Delay(delayFadeIn ? Slider!.TimePreempt / 3f : 0) + .FadeIn(HitObject.RepeatIndex == 0 ? HitObject.TimeFadeIn : animDuration); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 2c1b68e05a..da4feae242 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -91,7 +91,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateInitialTransforms(); - CirclePiece.FadeInFromZero(HitObject.TimeFadeIn); + // When snaking in is enabled, the first end circle needs to be delayed until the snaking completes. + bool delayFadeIn = DrawableSlider.SliderBody!.SnakingIn.Value && HitObject.RepeatIndex == 0; + + CirclePiece + .FadeOut() + .Delay(delayFadeIn ? Slider!.TimePreempt / 3f : 0) + .FadeIn(HitObject.TimeFadeIn); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index 35bec92354..b5374333c9 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -39,11 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects } else { - // taken from osu-stable - const float first_end_circle_preempt_adjust = 2 / 3f; - // The first end circle should fade in with the slider. - TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust; + TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt; } }