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Fix incorrect naming of badge header container
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95
osu.Game/Overlays/Profile/Header/BadgeHeaderContainer.cs
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95
osu.Game/Overlays/Profile/Header/BadgeHeaderContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Profile.Header.Components;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header
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{
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public partial class BadgeHeaderContainer : CompositeDrawable
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{
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private FillFlowContainer badgeFlowContainer = null!;
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public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Alpha = 0;
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AutoSizeAxes = Axes.Y;
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User.ValueChanged += e => updateDisplay(e.NewValue?.User);
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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new Container // artificial shadow
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{
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RelativeSizeAxes = Axes.X,
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Height = 3,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Colour4.Black.Opacity(0.2f), Colour4.Black.Opacity(0))
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}
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},
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badgeFlowContainer = new FillFlowContainer
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{
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10, 10),
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Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Top = 10 },
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}
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};
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}
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private CancellationTokenSource? cancellationTokenSource;
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private void updateDisplay(APIUser? user)
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{
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cancellationTokenSource?.Cancel();
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cancellationTokenSource = new CancellationTokenSource();
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badgeFlowContainer.Clear();
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var badges = user?.Badges;
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if (badges?.Length > 0)
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{
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Show();
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for (int index = 0; index < badges.Length; index++)
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{
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int displayIndex = index;
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LoadComponentAsync(new DrawableBadge(badges[index]), asyncBadge =>
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{
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// load in stable order regardless of async load order.
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badgeFlowContainer.Insert(displayIndex, asyncBadge);
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}, cancellationTokenSource.Token);
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}
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}
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else
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{
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Hide();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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cancellationTokenSource?.Cancel();
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base.Dispose(isDisposing);
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}
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}
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}
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