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Use local input manager
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@ -48,7 +48,7 @@ namespace osu.Game.Graphics.Cursor
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{
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{
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base.Update();
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base.Update();
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var lastMouseSource = GetContainingInputManager().CurrentState.Mouse.LastSource;
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var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
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bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
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bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
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if (!hasValidInput || !CanShowCursor)
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if (!hasValidInput || !CanShowCursor)
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