mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Updates to latest osu-framework, Updates existing Load() methods to use Children = new Drawable[]{} syntax
This commit is contained in:
@ -50,42 +50,47 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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osuLogo = new OsuLogo(onOsuLogo)
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Add(new Drawable[]
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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};
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Add(buttonArea = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SizeMode = InheritMode.X,
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Size = new Vector2(1, button_area_height),
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Alpha = 0
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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},
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buttonArea = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SizeMode = InheritMode.X,
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Size = new Vector2(1, button_area_height),
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box()
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{
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SizeMode = InheritMode.XY,
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Colour = new Color4(50, 50, 50, 255)
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},
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buttonFlow = new FlowContainerWithOrigin()
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{
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Anchor = Anchor.Centre,
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Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
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Padding = new Vector2(-wedge_width, 0),
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Children = new Drawable[]
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{
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settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), onSettings, -wedge_width, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
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iconFacade = new Container() //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, button_area_height)
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}
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},
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CentreTarget = iconFacade
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}
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}
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}
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});
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Add(osuLogo);
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buttonArea.Add(new Box()
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{
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SizeMode = InheritMode.XY,
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Colour = new Color4(50, 50, 50, 255)
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});
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buttonArea.Add(buttonFlow = new FlowContainerWithOrigin()
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{
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Anchor = Anchor.Centre,
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Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0),
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Padding = new Vector2(-wedge_width, 0)
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});
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buttonFlow.Add(settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), onSettings, -wedge_width, Key.O));
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buttonFlow.Add(backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape));
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//need a container to make the osu! icon flow properly.
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buttonFlow.Add(iconFacade = new Container() { Size = new Vector2(0, button_area_height) });
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), onChart)));
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@ -285,37 +290,35 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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Add(logoBounceContainer = new AutoSizeContainer());
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logo = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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logoBounceContainer.Add(logo);
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Sprite ripple = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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};
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logoBounceContainer.Add(ripple);
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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logoBounceContainer.Add(vis = new MenuVisualisation()
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Add(logoBounceContainer = new AutoSizeContainer()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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//Radius = logo.Size.X / 2 * 0.96f,
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Alpha = 0.2f,
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Children = new Drawable[]
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{
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logo = new Sprite(Game.Textures.Get(@"menu-osu"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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ripple,
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vis = new MenuVisualisation()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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});
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}
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@ -414,46 +417,40 @@ namespace osu.Game.GameModes.Menu
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this.text = text;
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}
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public override void Load()
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{
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base.Load();
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Alpha = 0;
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public override void Load()
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{
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base.Load();
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Alpha = 0;
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Add(box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1)
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});
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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Add(iconText);
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icon = new TextAwesome(symbol, 40, Vector2.Zero)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.7f),
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};
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iconText.Add(icon);
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SpriteText ft = new SpriteText()
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 25),
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Text = text
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};
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iconText.Add(ft);
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}
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Add(new Drawable[]
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{
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box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 2)
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},
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iconText = new AutoSizeContainer()
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome(symbol, 40, Vector2.Zero),
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new SpriteText()
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 25),
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Text = text
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}
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}
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}
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});
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}
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protected override bool OnHover(InputState state)
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{
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