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Updates to latest osu-framework, Updates existing Load() methods to use Children = new Drawable[]{} syntax
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@ -5,6 +5,7 @@ using OpenTK;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -16,28 +17,28 @@ namespace osu.Game.GameModes.Menu
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private AudioTrackBass bgm;
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public override void Load()
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{
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base.Load();
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public override void Load()
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{
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base.Load();
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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//welcome.Play();
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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Add(new ButtonSystem());
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Add(new TextBox()
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50,50),
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Size = new Vector2(300,20)
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});
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Add(new SpriteText()
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 80),
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Size = new Vector2(300, 20)
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});
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}
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Add(new Drawable[]
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{
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new ButtonSystem(),
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new TextBox()
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 50),
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Size = new Vector2(300, 20)
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},
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new SpriteText()
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 80),
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Size = new Vector2(300, 20)
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}
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});
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}
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}
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}
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