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Implement difficulty spectrum display
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114
osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs
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114
osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultySpectrumDisplay : CompositeDrawable
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{
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public DifficultySpectrumDisplay(IBeatmapSetInfo beatmapSet)
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{
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AutoSizeAxes = Axes.Both;
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FillFlowContainer<RulesetDifficultyGroup> flow;
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InternalChild = flow = new FillFlowContainer<RulesetDifficultyGroup>
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Direction = FillDirection.Horizontal,
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};
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// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
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bool collapsed = beatmapSet.Beatmaps.Count() > 12;
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foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID))
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{
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flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
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}
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}
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private class RulesetDifficultyGroup : FillFlowContainer
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{
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private readonly int rulesetId;
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private readonly IEnumerable<IBeatmapInfo> beatmapInfos;
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private readonly bool collapsed;
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public RulesetDifficultyGroup(int rulesetId, IEnumerable<IBeatmapInfo> beatmapInfos, bool collapsed)
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{
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this.rulesetId = rulesetId;
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this.beatmapInfos = beatmapInfos;
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this.collapsed = collapsed;
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(1, 0);
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Direction = FillDirection.Horizontal;
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var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
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Add(icon.With(i =>
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{
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i.Size = new Vector2(14);
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i.Anchor = i.Origin = Anchor.Centre;
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}));
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if (!collapsed)
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{
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foreach (var beatmapInfo in beatmapInfos.OrderBy(bi => bi.StarRating))
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Add(new DifficultyDot(beatmapInfo.StarRating));
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}
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else
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{
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Add(new OsuSpriteText
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{
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Text = beatmapInfos.Count().ToLocalisableString(@"N0"),
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Font = OsuFont.Default.With(size: 12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 1 }
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});
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}
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}
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}
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private class DifficultyDot : CircularContainer
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{
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private readonly double starDifficulty;
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public DifficultyDot(double starDifficulty)
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{
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this.starDifficulty = starDifficulty;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Width = 4;
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Height = 8;
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Anchor = Origin = Anchor.Centre;
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Masking = true;
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForStarDifficulty(starDifficulty)
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};
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}
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}
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}
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}
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