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Implement difficulty spectrum display
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public class TestSceneDifficultySpectrumDisplay : OsuTestScene
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{
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private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
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{
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Beatmaps = difficulties.Select(difficulty => new APIBeatmap
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{
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RulesetID = difficulty.rulesetId,
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StarRating = difficulty.stars
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}).ToList()
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};
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[Test]
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public void TestSingleRuleset()
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{
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var beatmapSet = createBeatmapSetWith(
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(rulesetId: 0, stars: 2.0),
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(rulesetId: 0, stars: 3.2),
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(rulesetId: 0, stars: 5.6));
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createDisplay(beatmapSet);
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}
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[Test]
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public void TestMultipleRulesets()
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{
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var beatmapSet = createBeatmapSetWith(
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(rulesetId: 0, stars: 2.0),
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(rulesetId: 3, stars: 2.3),
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(rulesetId: 0, stars: 3.2),
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(rulesetId: 1, stars: 4.3),
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(rulesetId: 0, stars: 5.6));
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createDisplay(beatmapSet);
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}
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[Test]
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public void TestUnknownRuleset()
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{
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var beatmapSet = createBeatmapSetWith(
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(rulesetId: 0, stars: 2.0),
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(rulesetId: 3, stars: 2.3),
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(rulesetId: 0, stars: 3.2),
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(rulesetId: 1, stars: 4.3),
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(rulesetId: 0, stars: 5.6),
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(rulesetId: 15, stars: 7.8));
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createDisplay(beatmapSet);
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}
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[Test]
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public void TestMaximumUncollapsed()
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{
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var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
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createDisplay(beatmapSet);
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}
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[Test]
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public void TestMinimumCollapsed()
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{
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var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
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createDisplay(beatmapSet);
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}
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private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = new DifficultySpectrumDisplay(beatmapSetInfo)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(3)
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});
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}
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}
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