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Fix incorrect load state check
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for dependencies screen", () => Stack.CurrentScreen is DependenciesScreen);
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AddUntilStep("wait for dependencies screen", () => Stack.CurrentScreen is DependenciesScreen);
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AddUntilStep("wait for dependencies to start load", () => dependenciesScreen.LoadState > LoadState.Ready);
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AddUntilStep("wait for dependencies to start load", () => dependenciesScreen.LoadState > LoadState.NotLoaded);
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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