Add "Component" prefix to lookup naming

This commit is contained in:
Dean Herbert
2022-11-09 16:04:56 +09:00
parent e75c3b3f94
commit 1aa0e40f2f
94 changed files with 186 additions and 186 deletions

View File

@ -25,13 +25,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
}
public override Drawable? GetDrawableComponent(ISkinLookup lookup)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is GlobalSkinLookup targetComponent)
if (lookup is GlobalSkinComponentLookup targetComponent)
{
switch (targetComponent.Lookup)
{
case GlobalSkinLookup.LookupType.MainHUDComponents:
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
if (providesComboCounter && components != null)
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
}
}
if (lookup is CatchSkinLookup catchSkinComponent)
if (lookup is CatchSkinComponentLookup catchSkinComponent)
{
switch (catchSkinComponent.Component)
{
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
case CatchSkinConfiguration.FlipCatcherPlate:
// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
if (GetDrawableComponent(new CatchSkinLookup(CatchSkinComponents.Catcher)) != null)
if (GetDrawableComponent(new CatchSkinComponentLookup(CatchSkinComponents.Catcher)) != null)
return (IBindable<TValue>)new Bindable<bool>();
break;