Add "Component" prefix to lookup naming

This commit is contained in:
Dean Herbert
2022-11-09 16:04:56 +09:00
parent e75c3b3f94
commit 1aa0e40f2f
94 changed files with 186 additions and 186 deletions

View File

@ -14,14 +14,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
}
public override Drawable? GetDrawableComponent(ISkinLookup lookup)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case GameplaySkinLookup<HitResult> resultComponent:
case GameplaySkinComponentLookup<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinLookup osuComponent:
case OsuSkinComponentLookup osuComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (osuComponent.Component)
{

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinLookup lookup)
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Colour = Color4.White.Opacity(0.5f),
},
},
number = new SkinnableSpriteText(new OsuSkinLookup(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
number = new SkinnableSpriteText(new OsuSkinComponentLookup(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Child = new SkinnableDrawable(new OsuSkinLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
protected override Drawable CreateDefault(ISkinLookup lookup)
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (hasNumber)
{
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinLookup(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponentLookup(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinLookup(OsuSkinComponents.ReverseArrow).LookupName;
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();

View File

@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
}
public override Drawable? GetDrawableComponent(ISkinLookup lookup)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is OsuSkinLookup osuComponent)
if (lookup is OsuSkinComponentLookup osuComponent)
{
switch (osuComponent.Component)
{