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Abstractify GameplayClockContainer
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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Gameplay
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var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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working.LoadTrack();
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Add(gameplayContainer = new GameplayClockContainer(working, 0));
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Add(gameplayContainer = new MasterGameplayClockContainer(working, 0));
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gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
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{
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@ -114,7 +114,7 @@ namespace osu.Game.Tests.Gameplay
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
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Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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