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Apply few adjustments to skinning overlays comment
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@ -247,9 +247,9 @@ namespace osu.Game.Screens.Play
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createGameplayComponents(Beatmap.Value, playableBeatmap)
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createGameplayComponents(Beatmap.Value, playableBeatmap)
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});
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});
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// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
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// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
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// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
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// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
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// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
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// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
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rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
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rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
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if (!DrawableRuleset.AllowGameplayOverlays)
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if (!DrawableRuleset.AllowGameplayOverlays)
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