Initial implementation of LowHealthLayer

This commit is contained in:
Lucas A
2020-03-16 20:43:02 +01:00
parent b9cdb317c5
commit 1aacd1aaa2
3 changed files with 55 additions and 0 deletions

View File

@ -53,6 +53,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenLowHealth),
Keywords = new[] { "hp", "playfield", "health" }
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)