Separate travel distance from jump distance

This commit is contained in:
smoogipoo
2018-10-08 17:37:33 +09:00
parent 61e7ada977
commit 1ad5090ad6
3 changed files with 13 additions and 7 deletions

View File

@ -21,9 +21,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; }
/// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double Distance { get; private set; }
public double JumpDistance { get; private set; }
/// <summary>
/// Normalized distance from the start position to the end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double TravelDistance { get; private set; }
/// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
@ -51,10 +56,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances()
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius;
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus;
}
@ -69,7 +74,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
lastTravelDistance = lastSlider.LazyTravelDistance;
}
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
JumpDistance = (BaseObject.StackedPosition - lastCursorPosition).Length * scalingFactor;
TravelDistance = lastTravelDistance * scalingFactor;
}
private void setTimingValues()