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Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
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@ -493,6 +493,7 @@ namespace osu.Game.Screens.Play
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// we want to give the user what they want, so forcefully return to this screen (to proceed with the upwards exit process).
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ValidForResume = false;
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this.MakeCurrent();
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return;
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}
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if (showDialogFirst)
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