Merge branch 'master' into refactor-combo-colour-retrieval

This commit is contained in:
Salman Ahmed
2021-07-20 10:08:25 +03:00
1214 changed files with 36441 additions and 11055 deletions

View File

@ -38,6 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<int> indexInCurrentComboBindable;
private Bindable<int> comboIndexBindable;
private Bindable<Color4> displayColourBindable;
private readonly ExtendableCircle circle;
private readonly Border border;
@ -107,43 +108,61 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
if (Item is IHasComboInformation comboInfo)
switch (Item)
{
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
case IHasDisplayColour displayColour:
displayColourBindable = displayColour.DisplayColour.GetBoundCopy();
displayColourBindable.BindValueChanged(_ => updateColour(), true);
break;
comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
case IHasComboInformation comboInfo:
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
skin.SourceChanged += updateComboColour;
comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateColour(), true);
skin.SourceChanged += updateColour;
break;
}
}
protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
updateColour();
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
updateColour();
}
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
private void updateComboColour()
private void updateColour()
{
if (!(Item is IHasComboInformation combo))
return;
Color4 colour;
var comboColour = combo.GetComboColour(skin);
switch (Item)
{
case IHasDisplayColour displayColour:
colour = displayColour.DisplayColour.Value;
break;
case IHasComboInformation combo:
colour = combo.GetComboColour(skin);
break;
default:
return;
}
if (IsSelected)
{
border.Show();
comboColour = comboColour.Lighten(0.3f);
colour = colour.Lighten(0.3f);
}
else
{
@ -151,9 +170,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
if (Item is IHasDuration duration && duration.Duration > 0)
circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
circle.Colour = ColourInfo.GradientHorizontal(colour, colour.Lighten(0.4f));
else
circle.Colour = comboColour;
circle.Colour = colour;
var col = circle.Colour.TopLeft.Linear;
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col);