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Disable rewind handling
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@ -63,6 +63,14 @@ namespace osu.Game.Rulesets.Catch.Skinning
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lastDisplayedCombo = combo;
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lastDisplayedCombo = combo;
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if (Time.Elapsed < 0)
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{
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// needs more work to make rewind somehow look good.
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// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
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Hide();
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return;
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}
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// Combo fell to zero, roll down and fade out the counter.
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// Combo fell to zero, roll down and fade out the counter.
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if (combo == 0)
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if (combo == 0)
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{
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{
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@ -73,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
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}
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}
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else
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else
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{
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{
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this.FadeInFromZero().Delay(1000).FadeOut(300);
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this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
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counter.ScaleTo(1.5f)
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counter.ScaleTo(1.5f)
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.ScaleTo(0.8f, 250, Easing.Out)
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.ScaleTo(0.8f, 250, Easing.Out)
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