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Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.
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@ -58,7 +58,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
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LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
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base.LoadComplete();
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// <param name="time"></param>
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protected virtual void UpdateScrollPosition(double time) => MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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protected virtual void UpdateScrollPosition(double time) => MoveToX((float)((HitObject.StartTime - time) / HitObject.ScrollTime));
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protected override void Update()
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{
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