Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.

This commit is contained in:
Dean Herbert
2017-04-05 11:48:19 +09:00
parent a5cb233975
commit 1b2713239a
5 changed files with 16 additions and 21 deletions

View File

@ -58,7 +58,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
protected override void LoadComplete()
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
base.LoadComplete();
}
@ -71,7 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected virtual void UpdateScrollPosition(double time) => MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
protected virtual void UpdateScrollPosition(double time) => MoveToX((float)((HitObject.StartTime - time) / HitObject.ScrollTime));
protected override void Update()
{