Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.

This commit is contained in:
Dean Herbert
2017-04-05 11:48:19 +09:00
parent a5cb233975
commit 1b2713239a
5 changed files with 16 additions and 21 deletions

View File

@ -71,7 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects
double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength;
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
@ -91,7 +91,7 @@ namespace osu.Game.Modes.Taiko.Objects
ret.Add(new DrumRollTick
{
FirstTick = first,
PreEmpt = PreEmpt,
ScrollTime = ScrollTime,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,