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Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now.
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@ -71,7 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects
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double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
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Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
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Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength;
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tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
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RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
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@ -91,7 +91,7 @@ namespace osu.Game.Modes.Taiko.Objects
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ret.Add(new DrumRollTick
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{
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FirstTick = first,
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PreEmpt = PreEmpt,
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ScrollTime = ScrollTime,
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TickSpacing = tickSpacing,
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StartTime = t,
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IsStrong = IsStrong,
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