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Use GetAsync on all textures
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -31,7 +32,7 @@ namespace osu.Desktop.Overlays
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public override bool HandleMouseInput => false;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
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private async Task load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
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{
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notificationOverlay = notification;
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this.config = config;
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@ -86,7 +87,7 @@ namespace osu.Desktop.Overlays
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Texture = textures.Get(@"Menu/dev-build-footer"),
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Texture = await textures.GetAsync(@"Menu/dev-build-footer"),
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},
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}
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}
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