Use GetAsync on all textures

This commit is contained in:
smoogipoo
2018-08-27 17:26:44 +09:00
parent 21d5322899
commit 1b279d383f
28 changed files with 92 additions and 67 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
@ -75,9 +76,9 @@ namespace osu.Game.Screens.Backgrounds
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private async Task load(TextureStore textures)
{
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
Sprite.Texture = beatmap?.Background ?? await textures.GetAsync(@"Backgrounds/bg1");
}
}
}