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Use GetAsync on all textures
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Tournament
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, Storage storage)
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private async Task load(TextureStore textures, Storage storage)
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{
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this.storage = storage;
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Tournament
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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Texture = textures.Get(@"Backgrounds/Drawings/background.png")
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Texture = await textures.GetAsync(@"Backgrounds/Drawings/background.png")
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},
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new FillFlowContainer
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{
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