Use GetAsync on all textures

This commit is contained in:
smoogipoo
2018-08-27 17:26:44 +09:00
parent 21d5322899
commit 1b279d383f
28 changed files with 92 additions and 67 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
@ -18,13 +19,13 @@ namespace osu.Game.Users
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private async Task load(TextureStore textures)
{
if (textures == null)
throw new ArgumentNullException(nameof(textures));
if (!string.IsNullOrEmpty(user.CoverUrl))
Texture = textures.Get(user.CoverUrl);
Texture = await textures.GetAsync(user.CoverUrl);
}
}
}