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Spelling fixes
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
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private const float visualiser_rounds = 5;
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/// <summary>
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/// How much should each bar go down each milisecond (based on a full bar).
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/// How much should each bar go down each millisecond (based on a full bar).
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/// </summary>
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private const float decay_per_milisecond = 0.0024f;
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@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
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private IShader shader;
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private Texture texture;
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//Asuming the logo is a circle, we don't need a second dimension.
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//Assuming the logo is a circle, we don't need a second dimension.
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private float size;
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private Color4 colour;
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