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Fix filtering breaking on secondary filters
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@ -74,7 +74,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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set
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{
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matchingFilter = value;
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this.FadeTo(MatchingFilter ? 1 : 0, 200);
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if (IsLoaded)
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this.FadeTo(MatchingFilter ? 1 : 0, 200);
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}
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}
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@ -203,7 +205,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(transition_duration);
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if (matchingFilter)
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this.FadeInFromZero(transition_duration);
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else
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Alpha = 0;
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}
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private class RoomName : OsuSpriteText
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