diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index eeb776fa6e..ae74f12339 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -61,17 +61,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
- // Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
- // locally for now as doing so would modify animations and other things unexpectedly
- // DO NOT MODIFY THIS
- double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
- if (mods.Any(m => m is OsuModHardRock))
- ar = Math.Min(10, ar * 1.4);
- if (mods.Any(m => m is OsuModEasy))
- ar = Math.Max(0, ar / 2);
-
- double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
+ double preEmpt = BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
realOverallDifficulty = (80 - 0.5 - hitWindowGreat) / 6;
diff --git a/osu.Game/Overlays/Music/PlaylistList.cs b/osu.Game/Overlays/Music/PlaylistList.cs
index 8c8ff89420..d4bc8c5b27 100644
--- a/osu.Game/Overlays/Music/PlaylistList.cs
+++ b/osu.Game/Overlays/Music/PlaylistList.cs
@@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Music
private void updateSelectedSet()
{
foreach (PlaylistItem s in items.Children)
- s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo.ID;
+ s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID;
}
public string SearchTerm
diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs
index 9a671cf780..b8cb7f2a4a 100644
--- a/osu.Game/Screens/Menu/Disclaimer.cs
+++ b/osu.Game/Screens/Menu/Disclaimer.cs
@@ -19,6 +19,7 @@ namespace osu.Game.Screens.Menu
private Color4 iconColour;
protected override bool HideOverlaysOnEnter => true;
+ protected override bool AllowOpeningOverlays => false;
public override bool CursorVisible => false;
diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs
index 4b1562291b..a188b7aa64 100644
--- a/osu.Game/Screens/OsuScreen.cs
+++ b/osu.Game/Screens/OsuScreen.cs
@@ -37,14 +37,14 @@ namespace osu.Game.Screens
///
/// Whether overlays should be hidden when this screen is entered or resumed.
///
- protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
+ protected virtual bool HideOverlaysOnEnter => false;
private readonly BindableBool allowOpeningOverlays = new BindableBool();
///
/// Whether overlays should be able to be opened while this screen is active.
///
- protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
+ protected virtual bool AllowOpeningOverlays => true;
///
/// Whether this allows the cursor to be displayed.