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move comment to more relevant location
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@ -59,10 +59,6 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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public UserDimContainer()
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public UserDimContainer()
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{
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{
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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@ -112,6 +108,10 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// <summary>
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/// Apply non-dim related settings to the background, such as hiding and blurring.
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/// Apply non-dim related settings to the background, such as hiding and blurring.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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protected virtual void ApplyFade()
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protected virtual void ApplyFade()
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{
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{
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// The background needs to be hidden in the case of it being replaced by the storyboard
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// The background needs to be hidden in the case of it being replaced by the storyboard
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