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Move HealthIncreaseFor to Judgement
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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}
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protected override float HealthIncreaseFor(HitResult result)
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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}
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protected override float HealthIncreaseFor(HitResult result)
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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/// </summary>
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/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
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/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
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protected virtual float HealthIncreaseFor(HitResult result)
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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@ -38,13 +38,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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}
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/// <summary>
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/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
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/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
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public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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}
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protected override float HealthIncreaseFor(HitResult result)
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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