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Move HealthIncreaseFor to Judgement
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@ -12,8 +12,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRoll : TaikoHitObject, IHasEndTime
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{
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public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
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/// <summary>
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/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
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/// </summary>
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@ -85,5 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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first = false;
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}
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}
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public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
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}
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}
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