mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Merge branch 'master' into lounge-redesign
This commit is contained in:
@ -3,8 +3,11 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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@ -79,5 +82,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return drawableRoom;
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}
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[Test]
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public void TestEnableAndDisablePassword()
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{
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DrawableRoom drawableRoom = null;
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Room room = null;
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AddStep("create room", () => Child = drawableRoom = new DrawableRoom(room = new Room
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{
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Name = { Value = "Room with password" },
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Status = { Value = new RoomStatusOpen() },
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Category = { Value = RoomCategory.Realtime },
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}) { MatchingFilter = true });
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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AddStep("set password", () => room.Password.Value = "password");
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AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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AddStep("unset password", () => room.Password.Value = string.Empty);
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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}
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}
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}
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@ -4,13 +4,13 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -29,7 +29,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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JoinRequested = joinRequested
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};
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});
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@ -43,11 +42,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddStep("select first room", () => container.Rooms.First().Click());
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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[Test]
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@ -66,9 +62,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
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press(Key.Down);
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press(Key.Down);
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AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
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}
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press(Key.Enter);
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AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
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[Test]
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public void TestKeyboardNavigationAfterOrderChange()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddStep("reorder rooms", () =>
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{
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var room = RoomManager.Rooms[1];
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RoomManager.RemoveRoom(room);
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RoomManager.AddRoom(room);
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});
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0)));
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press(Key.Down);
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AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1)));
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press(Key.Down);
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AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2)));
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}
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[Test]
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@ -123,15 +141,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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[Test]
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public void TestPasswordProtectedRooms()
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{
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AddStep("add rooms", () => RoomManager.AddRooms(3, withPassword: true));
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}
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private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private class JoinedRoomStatus : RoomStatus
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{
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public override string Message => "Joined";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Yellow;
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}
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private Room getRoomInFlow(int index) =>
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(container.ChildrenOfType<FillFlowContainer<DrawableRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
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}
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}
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -22,6 +23,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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@ -77,6 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
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}
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[Test]
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@ -85,6 +88,154 @@ namespace osu.Game.Tests.Visual.Multiplayer
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// used to test the flow of multiplayer from visual tests.
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}
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[Test]
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public void TestCreateRoomWithoutPassword()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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}
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[Test]
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public void TestExitMidJoin()
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{
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Room room = null;
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AddStep("create room", () =>
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{
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room = new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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};
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room and immediately exit", () =>
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{
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multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room);
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Schedule(() => Stack.CurrentScreen.Exit());
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});
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}
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[Test]
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public void TestJoinRoomWithoutPassword()
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{
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AddStep("create room", () =>
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{
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multiplayerScreen.RoomManager.AddRoom(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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}
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[Test]
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public void TestCreateRoomWithPassword()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
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}
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[Test]
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public void TestJoinRoomWithPassword()
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{
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AddStep("create room", () =>
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{
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multiplayerScreen.RoomManager.AddRoom(new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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});
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AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria());
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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}
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[Test]
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public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddStep("change password", () => client.ChangeSettings(password: "password2"));
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AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
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}
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[Test]
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public void TestUserSetToIdleWhenBeatmapDeleted()
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{
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@ -280,9 +431,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
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protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
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}
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}
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}
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@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
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{
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protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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private LoungeSubScreen loungeScreen;
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private Room lastJoinedRoom;
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private string lastJoinedPassword;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("push screen", () => LoadScreen(loungeScreen = new MultiplayerLoungeSubScreen()));
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AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
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AddStep("bind to event", () =>
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{
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lastJoinedRoom = null;
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lastJoinedPassword = null;
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RoomManager.JoinRoomRequested = onRoomJoined;
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});
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}
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[Test]
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public void TestJoinRoomWithoutPassword()
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{
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: false));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
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AddAssert("room join password correct", () => lastJoinedPassword == null);
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}
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[Test]
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public void TestPopoverHidesOnLeavingScreen()
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{
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("attempt join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().Any());
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AddStep("exit screen", () => Stack.Exit());
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AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().Any());
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}
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[Test]
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public void TestJoinRoomWithPassword()
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{
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DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("attempt join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());
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AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
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AddAssert("room join password correct", () => lastJoinedPassword == "password");
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}
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|
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[Test]
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public void TestJoinRoomWithPasswordViaKeyboardOnly()
|
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{
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DrawableRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("attempt join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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|
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AddAssert("room join requested", () => lastJoinedRoom == RoomManager.Rooms.First());
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AddAssert("room join password correct", () => lastJoinedPassword == "password");
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}
|
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|
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private void onRoomJoined(Room room, string password)
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{
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lastJoinedRoom = room;
|
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lastJoinedPassword = password;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
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