mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Migrate Rulesets.Taiko to the new judgement system
This commit is contained in:
@ -3,8 +3,11 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
@ -81,5 +84,16 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
public TaikoJudgement Judgement { get; private set; }
|
||||
public TaikoStrongHitJudgement StrongJudgement { get; private set; }
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return Judgement = new TaikoJudgement();
|
||||
|
||||
if (IsStrong)
|
||||
yield return StrongJudgement = new TaikoStrongHitJudgement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user