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Extended condition
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@ -238,7 +238,7 @@ namespace osu.Game.Overlays
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progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping) next();
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if (track.HasCompleted && !track.Looping && AllowBeatmapChange) next();
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}
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else
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playButton.Icon = FontAwesome.fa_play_circle_o;
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