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Fix missing instances of HealthProcessor
caching
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@ -18,6 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(HealthProcessor))]
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[Cached(typeof(HealthProcessor))]
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@ -208,6 +208,8 @@ namespace osu.Game.Screens.Play
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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dependencies.CacheAs(HealthProcessor);
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if (!ScoreProcessor.Mode.Disabled)
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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